Wonder Project J: Kikai no Shounen Pino cover art
View on IGDB.comGame data provided by IGDB.

Wonder Project J: Kikai no Shounen Pino

Super Famicom
Release Date
January 9, 1995
Genres
Role-playing (RPG), Simulator, Adventure
Themes
Science fiction
Game Type
Main game
Game Modes
Single-player
Player Perspective
Side view
Alternate Titles
Wonder Project J: Mechanical Boy Pino, Wonder Project J: Kikai no Shounen Pino
Ad

Overview

In this simulation/role-playing game, you must use the robotic pixie Tinker to educate a robot boy named Pino. You can move Tinker around, examining objects and collecting them in an adventure-like fashion. Pino will automatically follow you to the direction you are facing, but will continue walking until you stop him. He will also pick objects and make his own "experiments" with them. Your goal is to train Pino in various disciplines. His stats can be raised in a RPG style: reading books increases his intelligence, throwing a ball increases his dexterity, and so on. By praising or scolding Pino you will gradually make him understand what should be done and what not. The game features animations by Anime studios Mint and Omnibus Promotions. With direction from Takashi Yoneda and late anime director Umanosuke Iida.

Right Now On eBay

No eBay Items Available

Releases and Editions

  • Super Famicom | 1995-01-09

Artwork Gallery

IGDB artworkIGDB artworkIGDB artworkIGDB artwork