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Spindizzy

Amstrad CPC
Release Date
January 1, 1986
Genre
Action, Puzzle, Science Fiction
Game Type
Main game

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Overview

As GERALD (Gyroscopic ExploRAtion Landing Device) you must explore 385 screens of Hangworld, using limited fuel. The game is viewed isometrically, which means that the controls are rotated through 90 degrees - this, coupled with the fact that many screens have huge gaps and diagonal paths, means that it's hard to get far at first. Falling off ledges loses you time, which is very limited to start with Gerald must collect energy crystals throughout his journey - which can also be shortened by using a complex system of lifts. Sections you have travelled through are automatically mapped.

Game Details

Platforms
Amstrad CPC, Apple II, Atari 8-bit, Commodore C64/128/MAX, ZX Spectrum
Game Modes
Single-player
Player Perspective
Third person, Bird view / isometric
IGDB Rating
61.8/100

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Attribution and curation

Some metadata and artwork metadata came from provider imports and is stored with Replay Bounty source provenance. Provider IDs are intentionally not shown in public URLs or page copy.

Game data provided by IGDB.com.