SNK vs. Capcom: SVC Chaos cover art
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SNK vs. Capcom: SVC Chaos

Arcade
Release Date
July 24, 2003
Genres
Fighting
Themes
Action
Game Type
Main game
Platforms
Arcade, Neo Geo AES, PlayStation 2, Xbox
Developers
SNK
Publishers
SNK
Game Modes
Single-player, Multiplayer
Player Perspective
Side view
Alternate Titles
SVC Chaos: SNK vs Capcom, SVC, Esu Enu Kei Bāsasu Kapukon Esbuishī Kaosu
IGDB Rating
69.1/100
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Overview

SNK vs. Capcom: SVC Chaos primarily utilizes the command system of The King of Fighters series, incorporating light/strong kicks, punches, cancels and charging attacks. Unlike its predecessor, Capcom vs. SNK 2, this game lacks both air guards and a "groove system", instead focusing on quicker gameplay. Characters are provided with a basic 3-level bar system for executing super-special attacks with basic filling options attributed to strikes and damage. Additionally, the sprites from the various series received new models and some special effects were changed in the command lists (for example, the player cannot increase the damage of the Zujou Sashi used by Choi Bounge by tapping the buttons anymore).

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Releases and Editions

  • Arcade | 2003-07-24
  • Neo Geo AES | 2003-11-13
  • PlayStation 2 | 2003-12-23
  • Xbox | 2004-09-28

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