
Resident Evil 2
Game Boy Advance
- Genre
- Action, Horror, Shooter
- Game Type
- Main game
Overview
The GameBoy Advance version of Resident Evil 2 was a tech demo created in 2003 by Raylight Studios, an Italian company to pitch their Blue Roses engine. By this point in time Capcom had lost interest in the viability of GameBoy ports, and the pitch was rejected.
Game Details
- Game Modes
- Single-player
- Player Perspective
- Third person
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Attribution and curation
Some metadata and artwork metadata came from provider imports and is stored with Replay Bounty source provenance. Provider IDs are intentionally not shown in public URLs or page copy.
Game data provided by IGDB.com.







