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IGDB artwork

Loco!

Atari 8-bit
Release Date
January 1, 1986
Genre
Action, Arcade, Card & Board Game, Party

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Overview

Loco! is a free real-time multiplayer card game played in the browser. Two to ten players match cards by colour or symbol to empty their hand first. A match runs as a best-of series, and it is won on rounds taken rather than on points. Turns do not gate play. Any player holding a card identical to the one on the pile can put it down out of turn, at any moment, and identical cards go down together with their effects stacking. A player reduced to one card has to announce it; opponents then have a five-second window to catch them if they did not, and a catch that finds nobody costs the caller a card. The 112-card deck adds two cards of its own: Swap, which takes another player's hand, and Global Switch, which passes every hand at the table one seat along. There is no account and nothing to install: a nickname, a table code, and a browser. Two to ten players per table, a 1v1 queue, and a si...

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Loco! is a free real-time multiplayer card game played in the browser. Two to ten players match cards by colour or symbol to empty their hand first. A match runs as a best-of series, and it is won on rounds taken rather than on points. Turns do not gate play. Any player holding a card identical to the one on the pile can put it down out of turn, at any moment, and identical cards go down together with their effects stacking. A player reduced to one card has to announce it; opponents then have a five-second window to catch them if they did not, and a catch that finds nobody costs the caller a card. The 112-card deck adds two cards of its own: Swap, which takes another player's hand, and Global Switch, which passes every hand at the table one seat along. There is no account and nothing to install: a nickname, a table code, and a browser. Two to ten players per table, a 1v1 queue, and a single-player mode against the server.

Release Information

Release Date
January 1, 1986
Genre
Action, Arcade, Card & Board Game, Party

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Attribution and curation

Some metadata and artwork metadata came from provider imports and is stored with Replay Bounty source provenance. Provider IDs are intentionally not shown in public URLs or page copy.

Game data provided by IGDB.com.