
Loco!
- Release Date
- January 1, 1986
- Genre
- Action, Arcade, Card & Board Game, Party
Overview
Loco! is a free real-time multiplayer card game played in the browser. Two to ten players match cards by colour or symbol to empty their hand first. A match runs as a best-of series, and it is won on rounds taken rather than on points. Turns do not gate play. Any player holding a card identical to the one on the pile can put it down out of turn, at any moment, and identical cards go down together with their effects stacking. A player reduced to one card has to announce it; opponents then have a five-second window to catch them if they did not, and a catch that finds nobody costs the caller a card. The 112-card deck adds two cards of its own: Swap, which takes another player's hand, and Global Switch, which passes every hand at the table one seat along. There is no account and nothing to install: a nickname, a table code, and a browser. Two to ten players per table, a 1v1 queue, and a si...
Read more...
Loco! is a free real-time multiplayer card game played in the browser. Two to ten players match cards by colour or symbol to empty their hand first. A match runs as a best-of series, and it is won on rounds taken rather than on points. Turns do not gate play. Any player holding a card identical to the one on the pile can put it down out of turn, at any moment, and identical cards go down together with their effects stacking. A player reduced to one card has to announce it; opponents then have a five-second window to catch them if they did not, and a catch that finds nobody costs the caller a card. The 112-card deck adds two cards of its own: Swap, which takes another player's hand, and Global Switch, which passes every hand at the table one seat along. There is no account and nothing to install: a nickname, a table code, and a browser. Two to ten players per table, a 1v1 queue, and a single-player mode against the server.
Release Information
- Release Date
- January 1, 1986
- Genre
- Action, Arcade, Card & Board Game, Party
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Attribution and curation
Some metadata and artwork metadata came from provider imports and is stored with Replay Bounty source provenance. Provider IDs are intentionally not shown in public URLs or page copy.
Game data provided by IGDB.com.





