Intelligent Destruction cover art
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Intelligent Destruction

PC (Microsoft Windows)
Release Date
April 11, 2008
Genres
Strategy, Point-and-click, Indie, Card & Board Game
Game Type
Main game
Game Modes
Multiplayer
Player Perspective
Bird view / isometric
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Overview

Intelligent Destruction was coded in 48 hours by Zach Barth for the RPI GameJam competition which ended on April 11, 2008 and is a two player hot-seat game played locally on one computer. It is based on a board game that he was working on called Infinitron. Research units and then* build them* to capture cities to gain points (gained at the beginning of your turn) and increase your unit cap. Researching and building units costs points. When you capture a city, you can create and shape the terrain around the city, but only once. Begin your turn with one of your units on the enemy capital to win the game.

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Releases and Editions

  • PC (Microsoft Windows) | 2008-04-11

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