Hypnotic Lights cover art
View on IGDB.comGame data provided by IGDB.

Hypnotic Lights

Intellivision
Release Date
February 1, 1998
Genres
Puzzle
Game Type
Main game
Ad

Overview

[Unreleased 1983] puzzle game -- move rows and columns of squares to line up matching colors. While experimenting with Intellivision graphics, someone in the Design & Development department came up with a kaleidoscopic effect using sequenced GRAM. VP of Applications Software Gabriel Baum liked the effect, dubbed Hypnotic Lights, and asked programmer Steve Roney (Space Spartans) to work it into a game. Steve's reaction was pretty much: yeah, right, what game? Marketing had a suggestion: something sort of kind of like a Rubik's Cube. That's what Steve sort of kind of gave them. But while Steve continued to tinker with it when not working on higher priority games (including B-17 Bomber, Aquarius Utopia and Space Shuttle), Hypnotic Lights was never elevated to "official" status.

Right Now On eBay

No eBay Items Available

Releases and Editions

  • Intellivision | 1998-02-01

Artwork Gallery

IGDB artwork