Great Swordsman cover art
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Great Swordsman

Taito CorporationArcade
Release Date
December 31, 1984
Genres
Sport, Arcade, Fighting
Themes
Action
Game Type
Main game
Developers
Taito Corporation
Publishers
Taito Corporation
Game Modes
Single-player, Multiplayer
Player Perspective
Side view
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Overview

In Great Swordsman, one or two players can play while taking turns. Players control with two-way joystick and three buttons with different hit levels. Each for creating different level attacks. Like in Data East's Karate Champ, buttons must be held. If they are released, the players' characters will revert to their standing animation. Moves can be defended against by intercepting the players' opponents' weapons with the players'. The object of the game is to land a hit on the opponent or push him/her off the mat to score a point. There are fifteen levels with three different modes. The first three are fencing, the next five are kendo, and the final seven are gladiator-based. After clearing all levels in one mode, the "VICTORY SCORE" will be added to the players' scores, even if any of them was tied with their opponents at the end. After fifteen levels are completed, the players start over in a higher difficulty setting and repeat after the next fifteen levels are also cleared. There are also bonus levels where players must deflect arrows to score extra points.

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Releases and Editions

  • Arcade | 1984-12-31

Artwork Gallery

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